Its not that the Nailgun is a bad weapon, its just maybe not where its suppose to be. The Nailgun is a weapon that you won't see a lot, and for good reason. Ideal if you're close to a zed and have to switch between two different weapons. To do it, hold Mouse 1 while switching to your katana. So it's up to you: Do you prefer a better defense with the Katana's parry-stumble ability, or the Crovel's greater damage against Fleshpounds? Having said that, by the time you actually see a Fleshpound, you should have enough dosh to buy a stronger weapon better suited to handle big zeds. However, the Katana (like every other melee weapon besides the knife and Crovel) CAN parry-stumble Scrake and Fleshpound attacks. On the other hand, Fleshpounds have a resistance to the Katana's damage type, which means they're actually easier to kill with the Crovel. This stab attack will be your best friend against the gorefast's annoying block move it will pass right though its blade. Also, the Katana's bash attack is a quick and precise stab that will quickly pop trash zeds' heads. It takes a bit of precision to be used to its full potential, but once you get the hang of it you can spam mouse1 and watch your enemies fall, crying and begging for their mommy. You're dealing with a weapon that just won't let you down. Ye it's important to look classy when killing zeds. It has more damage, faster attacks, and it's a better looking weapon. For 600 dosh, you can meet the direct upgrade to the Crovel. However, after the cancellation of the Martial Artist perk :( this excellent weapon received a buff and was given to the Berserker. The Katana was originally meant to be the Martial Artist's starting weapon. While it may look different, all the perks' knives are statistically the same and all the bonuses and skills apply to off-perk knives. ![]() For example, if you started the game as a Medic and then switched to Berserker, your grenades will change but you will still be carrying the Medic's Scalpal. If you started the game as a different perk and then switch to Berserker, you will have that original perk's knife instead of the Lawn Mower Blade. Especially since the knife is pretty much useless for parrying since it doesn't mitigate any more damage than a regular block and also can't stumble most zeds with a parry either. However, once you reach level 10 you unlock skills that increase your melee speed and I recommend you start using the crovel and never look back. It's quick and strong enough to decap all trash zeds, and until you reach level 10, I recommend that you mostly use your knife instead of the crovel for the early waves. The Knife's damage and usefulness is nothing compared to your starting tier 1 weapon (Crovel), but it is much faster. ![]() ![]() It isn't technically a Berserker weapon, but it benefits from the bonuses and skills of the Berserker tree, so I'll include it in this guide. The Lawn Mower Blade is the Berserker's version of the knife that all perks start with.
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